Rachel has ghost-written business, technology, and marketing e-books ranging from 3,000 to 25,000 words and knows how to provide both value to the reader and marketing your services using an e-book. Whether you plan to sell your e-book or use it for lead generation, Rachel knows how to get readers engaged.
She also self-published a 130-page Kindle book (~90,000 words) that is the very first taxation guide strictly for indie game developers: The Definitive Guide to Taxes for Indie Game Developers. This book delves into both the business environment and lifestyle of the average American game developer and goes beyond income tax fundamentals and deep dives into how funding methods for games are taxed, having international development team members, structuring companies, tax planning based on the typical development cycle of an indie developer, R&D incentives, and much more. It is the first book of its kind and contains over 10 pages of authoritative citations from the Internal Revenue Code, Revenue Rulings and Procedures, Treasury Regulations, Tax Court cases, and Supreme Court cases to benefit three different audiences: indie developers in need of audit defense material if they go the self-prepared route, indie developers sharing the book with their tax professional who may not understand the games industry, and tax professionals who would like to capitalize on the fast-growing game developer client base as many have not grasped the lifestyle and business environment of the average indie developer.
Fully utilizing the Kindle system from the publisher's perspective is a whole other skill in itself she may be able to assist you or your client with and is available for consulting on this matter.