Rachel has ghost-written business and marketing books with her most recent project being a chapter based on an interview with an online reputation management expert.
She also self-published a 130-page Kindle book (about 250 in KENP) that is the very first taxation guide strictly for indie game developers: The Definitive Guide to Taxes for Indie Game Developers. This book delves into both the business environment and lifestyle of the average American game developer and goes beyond income tax fundamentals and deep dives into how funding methods for games are taxed, having international development team members, structuring companies, tax planning based on the typical development cycle of an indie developer, R&D incentives, and much more. It is the first book of its kind and contains over 10 pages of authoritative citations from the Internal Revenue Code, Revenue Rulings and Procedures, Treasury Regulations, Tax Court cases, and Supreme Court cases to benefit three different audiences: indie developers in need of audit defense material if they go the self-prepared route, indie developers sharing the book with their tax professional who may not understand the games industry, and tax professionals who would like to capitalize on the fast-growing game developer client base as many have not grasped the lifestyle and business environment of the average indie developer.
While this book is self-published, Rachel had it professionally edited by an editor with over 20 years of experience in legal and financial reference books and the cover art done by a games artist and illustrator.
Fully utilizing the Kindle system from the publisher's perspective is a whole other skill in itself she may be able to assist you or your client with and is available for consulting on this matter.