Jeff T. M
Writer #51019
Joined 8/10/2020
4 Star Rating
200 Projects
0 Endorsements
0 Elite Skills
Knowledgeable and qualified Technical Writing / Scopes of Work / Contracts. Adept at moving both digital and physical projects from Blue Sky, thru Feasibility, Schematic, Design Development, Production and Close-out.

Offers Creative Work in ADOBE Ps, Ai, Id, Pr, etc. as well as traditional mediums. Offers Design Work in Shotgun, Maya, Revit, Navis, Rhino, AutoCAD, BIM, Visio, etc.
Hospitality
Presentation

Specialties

Walt Disney Imagineering – Multiple Attractions—Multiple Sites
Sr. Systems Designer / Technical Writer / Scopes of Work / Contracts

As a Creative Vision takes shape, the Systems Designer is responsible for the real-world effort of bringing that Vision to life. The Scopes of Work / Contracts, paired with the Creative Renderings are the foundational documents upon which the project is built.

Available examples include:

Technical Narrative.
This set of documents creates a synthesis between the Creative Intent and the various Technical DOWs (Divisions of Work – Lighting, Projection, SPFX, etc.) that will support the Creative Work. It often takes the form of a written narrative – first describing the Creative Intent of each scene, and then detailing the Technical aspects of how that Scene will be achieved.

Hazard Assessment (HAs) / Risk Management
Of particular concern for any project is the overall Hazard Assessment relative to the work of the various DOWs. An HA is a living, legal document, written and updated by the Show Systems Designer, that tracks and evaluates the ever-changing hazards of a particular attraction as the design moves from Blue Sky, thru Feasibility, Schematic, Design Documents, Construction, etc).

Facility Inputs.
In addition to providing technical support through the life of a project, one of the earliest tasks for a Show Systems Designer are the Facility Inputs – the information provided to Engineering / Architecture / Trades relative to the requirements of the entire Show. This includes utility loads (electrical/air/water/HVAC), rigging locations for hanging equipment, Show equipment weight loads for the walls and floors, and proposed attachment methodology.

Interests

Areas of Interest:

Narrative Placemaking - This encompass the Construction and Fabrication of Narrative environments - that is, a physical space that tells a story. For example, standing in the Forecourt of Cinderellas castle, the guest is surrounded by sumptuous music, heraldic architecture, and visual cues that suggest a benevolent and noble encounter may lay ahead.

World Building in the physical environment (Disneyland / Universal shows and attractions)

Concept Design

Story Writing

Technical Writing

Show Systems Design

Education

California State University of Fullerton

Hospitality

100 Projects Completed

Walt Disney Imagineering – Multiple Attractions—Multiple Sites
Sr. Systems Designer / Technical Writer / Scopes of Work / Contracts

As a Creative Vision takes shape, the Systems Designer is responsible for the real-world effort of bringing that Vision to life. The Scopes of Work / Contracts, paired with the Creative Renderings are the foundational documents upon which the project is built.

Available examples include:

Technical Narrative. This set of documents creates a synthesis between the Creative Intent and the various Technical DOWs (Divisions of Work – Lighting, Projection, SPFX, etc.) that will support the Creative Work. It often takes the form of a written narrative – first describing the Creative Intent of each scene, and then detailing the Technical aspects of how that Scene will be achieved.

Hazard Assessment (HAs) / Risk Management Of particular concern for any project is the overall Hazard Assessment relative to the work of the various DOWs. An HA is a living, legal document, written and updated by the Show Systems Designer, that tracks and evaluates the ever-changing hazards of a particular attraction as the design moves from Blue Sky, thru Feasibility, Schematic, Design Documents, Construction, etc).

Facility Inputs. In addition to providing technical support through the life of a project, one of the earliest tasks for a Show Systems Designer are the Facility Inputs – the information provided to Engineering / Architecture / Trades relative to the requirements of the entire Show. This includes utility loads (electrical/air/water/HVAC), rigging locations for hanging equipment, Show equipment weight loads for the walls and floors, and proposed attachment methodology.

Presentation

100 Projects Completed

Walt Disney Imagineering – Multiple Attractions—Multiple Sites
Sr. Systems Designer / Technical Writer / Scopes of Work / Contracts
As a Creative Vision takes shape, the Systems Designer is responsible for the real-world effort of bringing that Vision to life. The Scopes of Work / Contracts, paired with the Creative Renderings are the foundational documents upon which the project is built.

View My Full Profile