Anthony loves writing in a variety of styles and can has adapt his tone based easily based on the project's audience, subject matter, and clients' suggestions. When given his choice of tone, however, he prefers using casual voice intertwined with dry, sarcastic humor.
Some examples of types of writing he enjoys are:
- Reviews and analyses of books, games, film, and other media
- Discussions on philosophical subjects such as cultural history, transhumanism, quantum mechanics, and "the human condition"
- Technical forms for sales, product lists, brochures, and other business documents
- Various manuals and guides for businesses and individuals
Photography, programming, new technology, web design, web development, graphic design, languages, content writing, martial arts, history, investing, SEO, freelancing, freelance writing, gaming, editing
Anthony has graduated from Minnesota State University, Mankato with a B.S. in German Language and History. In addition to language training, his course load focused on German literature, film, and cultural history. For his senior capstone project, he presented research on Johann Wolfgang von Goethe and 'Sturm & Drang' literature at MSU's Undergraduate Research Conference which was later published in an academic journal through the university.
Prior to his declaration as a sole German major, he began enrolled as an Information Technology student for his first two years, learning the Python and Java programming languages in the process.
Anthony has written over 200 articles on the video game industry, ranging from short news updates to lengthy reviews and features. Aside from just discussing the games themselves, Anthony focuses on "the human element" of the industry with emphasis on independent development, games as art, and how gaming affects popular culture. Outside of formal articles, he has also written a number of humorous list articles injected with strategies and tips for a number of games.
Anthony has written over 200 articles related to video games, technology, and film since 2013. While the video game industry is his main subject focus, instead of just covering reviews and product news, he tends to discuss "the human element" of gaming -- that is, topics like games as art, gaming's influence on popular culture, and personal accounts of various professionals on the independent side of the industry.